﻿using System;
using BinarySerialization;

namespace EditMode
{
    /// <summary> 
    /// Toggle edit player show misc instruction.
    /// </summary> 
    [Serializable]
    public class PlayerShowMisc
    {
        [FieldOrder(0)]
        public uint Time { get; set; }

        [FieldOrder(1)]
        public byte Head { get; set; }

        [FieldOrder(2)]
        public byte Face { get; set; }

        [FieldOrder(3)]
        public byte Chest { get; set; }

        [FieldOrder(4)]
        public byte Back { get; set; }

        [FieldOrder(5)]
        public uint Empty { get; set; }
    }
}
